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Tuesday, February 1, 2011

Boing

That was a lot of work for just adding a single sound effect.  Sorry to disappoint,  but that's the only change from the last version:

ActionJump 0.007

That sound effect was taken from Gubble as well.  I don't mind reusing that particular sound effect,  but in general it's good practice to redo everything when you make a new game.  Since we don't have a theme or story yet it's premature to do the sound and music,  but on the other hand we want to have some basic sound effects in there to make the game feel real.

I'm on the fence regarding background music.  My choices are

  • No background music
  • find some public domain music
  • license existing commercial background music
  • hire a composer to write custom music
That's quite an array of choices and it depends somewhat on the budget,  which currently is 0.  On the iPhone many very successful games have no background music,  but on the consoles it's mandatory to have background music,  especially on platform games.  We'll revisit this issue once the game is farther along.

Tomorrow I'll be adding some real enemies and make the game a bit more challenging.

--  fxl


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