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Monday, February 7, 2011

Some design ideas for the near future

Well,  I don't have much time for this project today,  so I'll be writing down some ideas that occurred to me as I was playing the game.

The scoring is lame right now.  A time bonus at the end is a cheap way to add some extra challenge.  Probably the three star system could work.  For each level award 0,1,2 or 3 stars depending on how quickly the player got through the level.

A web implementation of a high score table would really help,  even during development.  This could become tricky since the game is constantly changing,  so the high score table would have to handle all the different versions.

The jump control could be more interesting if the jump height is a function of how quickly the player released the jump button.  I'll be adding this in the next version because it's easy to do.

We need a celebration animation for when the player finishes a level.

We need a way to tie different levels together.  We also need a few levels,  not just one.

The audio is pretty minimal right now.  I need to find some more sound effects to throw into the game.

It'll be time soon to decide on a theme and the real name of the game.


In just a few minutes I generated enough ideas to keep me busy for weeks trying to implement them all.  This is a very common situation with game development.  Ideas are cheap,  it's the implementation that counts.  Still,  I value ideas.  One good idea is often better than ten so-so ideas.

I'd better stop myself before I write down too many of these ideas and then have to do too much.

-- fxl


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