It's been a very interesting month, and looking back on it, it's been very much worth it. I've learned that despite my good intentions it's pretty difficult for me to make interesting progress every day, rain or shine. Still, it's a good motivator to have this blog and I would recommend it to all you other developers out there.
One of the things that needs to be done soon is building the fatjumper.com website to give more direct access to the new versions and to host some basic info about the project.
I recently discovered that when I build a native PC version (i.e. and .exe) the animations are running much too fast. This is a tech issue that I need to fix before I can release the .exe version (or an iPhone version for that matter). Once the game reaches a decent level of playability I'll be releasing the Web, PC, Mac, and iPhone versions simultaneously, and about every two weeks or so.
Well, that's enough for my President's day blog. More tomorrow.
-- fxl
One of the things that needs to be done soon is building the fatjumper.com website to give more direct access to the new versions and to host some basic info about the project.
I recently discovered that when I build a native PC version (i.e. and .exe) the animations are running much too fast. This is a tech issue that I need to fix before I can release the .exe version (or an iPhone version for that matter). Once the game reaches a decent level of playability I'll be releasing the Web, PC, Mac, and iPhone versions simultaneously, and about every two weeks or so.
Well, that's enough for my President's day blog. More tomorrow.
-- fxl
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