Not much new today, but every little step counts. I added a death sequence. When the player collides with a monkey head he spins and flies off the platform in a random direction. I kind of needs more than that, like a good screaming sound, and a better start sequence.
These animations are still pretty simple, and as the game progresses I plan to put in more elaborate and modern animations. During this prototype phase the purpose of the animations is to test out various aspects of the technology and to make the game timing feel adequate. The theming and visual quality will have to be added at a later stage.
I made the monkeys red because they're enemies and red is just a better enemy color.
I somehow managed to wipe out all ramping, so don't bother to play more than one wave.
No screenshot today, just a link to the game: ActionJump 010
Since this is Superbowl weekend it's time to take a break from cranking out a version every single day. I did manage to do 10 days in a row, which ain't bad. Expect a new version on Monday.
-- fxl
These animations are still pretty simple, and as the game progresses I plan to put in more elaborate and modern animations. During this prototype phase the purpose of the animations is to test out various aspects of the technology and to make the game timing feel adequate. The theming and visual quality will have to be added at a later stage.
I made the monkeys red because they're enemies and red is just a better enemy color.
I somehow managed to wipe out all ramping, so don't bother to play more than one wave.
No screenshot today, just a link to the game: ActionJump 010
Since this is Superbowl weekend it's time to take a break from cranking out a version every single day. I did manage to do 10 days in a row, which ain't bad. Expect a new version on Monday.
-- fxl
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