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Monday, January 31, 2011

Gears of Gubble

Yes,  I know,  this is supposed to be a brand new game,  but hey,  I had this gear model lying around left over from Gubble,  so it seemed like as good as anything to test Blender object importing in Action Jump:



Click here to try out the latest:  ActionJump 0.006

The game really hasn't changed any since version 005 except that there are some copies of a gear object in there now.  It took me a while to get collision detection working.  Turns out that the collider would throw the player off the ledge due to round-off errors,  so I had to apply the old sledge hammer:  Set the player z coordinate to 0 every frame (it's x for left right, y for up and down,  z for in and out).

The collision detection is still somewhat of a placeholder anyway,  so I'm not too concerned about the funkyness that allows you to go under the gears by just pushing.

It's pretty amazing that the gear model I'm using here is the exact 3D Studio model that was used in the original Gubble 15 years ago.  Back then we were using 3D Studio Max 1.0.  Some years ago I switched over to Blender because it's good and free,  and because it can import those old models.

Well,  that's it for today.  Who knows,  maybe we'll have sound tomorrow.

-- fxl



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