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Wednesday, January 26, 2011

Scrolling

Yes,  we now have ads interspersed with the blog postings, and on the right.  Do you like them,  are they evil, or do you just ignore them?  Let me know.  This is an experimental blog,  so your feedback is appreciated.

Meanwhile in ActionJump land,  we now have scrolling,  a blue background,  and a test brick texture for the ground:


You can try it here:  ActionJump Version 0.002

I also made it 800x600 so you can see the details better.

The controls are still the same,  left and right arrows move the player left and right. There's no collision detection yet.  I'd say we're still in hello world mode.  We should have something playable any day now,  really.

There's two ways to make games:  iteratively or design and implement.  I prefer the iterative method,  also called "extreme programming" or "agile programming",  which I've used every since my first software project in 1973.  It's pretty simple:  Design a small change,  implement, test,  and repeat.  That's all there is to it.  Testing is critical.  If you find any problems or bugs,  fix them right away before adding any new features.

The worst problem right now,  aside from the fact that it's not playable,  is that the camera isn't following the player.  So next time that'll be fixed, I hope.

-- fxl

2 comments:

  1. I have not been able to install UnityWebPlayer on my 64-bit Vista machine after several trys. Too bad that I can't try out your implementation.

    ReplyDelete
  2. Hmm, maybe you could try it with a different browser such as Chrome or Firefox? The Unity web player should be compatible with your system...

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